Essentially the most Common PoE 3.3 Builds

PoE 3.3: The Bestiary league and Hardcore Bestiary league will be the upcoming challenge leagues. PoE 3.3 released on March 2, 2018. Within this Post, PoeCurrencyBuy will share One of the most Well known PoE 3.3 Builds for you personally.


[PoE 3.3 Witch Build] Burning Spectres – Torch the Atlas – HC Shaper, Elder, Uber Atziri – 10k+ EHP, 70/70 block

Raise Spectre primarily based summoners to plow by means of nasty maps and bosses with minimal investment. Defense is simple to scale, and offense scales with the amount of your Raise Spectres, the number of hyperlinks you are able to provide them, and to a lesser extent your gear. 10k EHP soaks up all but the most devastating one-shot mechanics, and within the end game, it is possible to max out each block and spell block. Need to have an inexpensive 6-link? A Tabula Rasa can take you each of the strategies to Shaper.

This build focuses on two varieties of Raise Spectres that benefit from all of the identical help gems:

Tukohama’s Vanguards cast a tanky Scorching Ray totem that deals massive harm in the event the burning gets to stack up. The Totems also decrease the fire resist their targets by -1% per burn application, down to -24%. This stacks using the -50% fire resist from Elemental Equilibrium.
Although the resistance penalty from the Tukohama’s Vanguards’ totems will not exceed -24%, no matter the number of Totems, every Totem will contribute a Raise Spectre harm with time program. So the far more totems, the more Damage.

Wicker Guys are giant bears that use Righteous Fire to deal AoE damage to anything about them. They had been balanced in 3.1, but are still somewhat relevant within this setup. Their RF auras don’t stack, but they give exceptional AoE coverage for evident speed. They are excellent for clearing out the trash mobs so the Vanguards can concentrate around the tanky stuff.

Also, we use Animate Guardian wielding 2 x Dyadus Axes, that will make enemies take 200% more burning damage when chilled. Dyadus also has the effect of chilling enemies for 1 second or 2.five seconds with all the Icetomb chest piece.

PoE 3.3 UpLoad:
GAINS: 2% minion Life Regen, 20% minion Harm and Life, 50% reduced Convocation cooldown. Zombie’s slam cannot be evaded. Endgame bosses could be taunted! Phantasms for leveling!
LOSSES: 17% block and spell block and ~300 life around the block.
Fix BLOCK WITH: Block passives, Advancing fortress, Shaper Amulet/Shield, Reckless Defense Jewels + Ahn’s Contempt + Belt in the Deceiver + Indomitable passive. Other choices: Tempest Shield, The Anvil, Rumi’s, The Red Nightmare, hybrid Dodge/Block.

+ Inexpensive to get began
+ Outstanding league starter
+ Incredibly HC viable

+ Uncomplicated going around the FPS
+ 10k+ Efficient HP with MoM
+ Excels at carrying out difficult high-level content which includes Guardians, Shaper, Uber Atziri, and Elder
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal on account of their HP and boosted life regeneration
+ Max block and spell block, with 300+ life, gained around the block
+ Do Uber lab with ease

– Map evident speed will not be the best tier. Can promptly modify to a Solar Guard setup for clear speed
– The animated guardian can die if you play sloppy or neglect to offer it the suitable defenses
– Chayula’s Domain is usually a bit challenging as a consequence of Raise Spectre mobility and pathfinding. However, the actual boss is a joke.

Creator: Natt

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[PoE 3.3 Templar Build] Glacial Cascade Totems – Inquisitor and Hierophant

In case you never run King Kaom roots, stibnite could be the most effective point to run it on, considering the fact that it has the lowest cost (10 charges), the most uses (3), and is tied for essentially the most extended base duration (5s). Running out of applications on stibnite is difficult.
But not surprisingly, if you are operating King Kaom roots stibnite becomes useless. Should you are not, it can be a terrific defense flask.

+ Do it all. Any map mod. Any boss. Should you desire to fill out your atlas and see all the content in the game with a single character, then this can be a good build play.
+ Secure. Totems by nature are protected due to distance and reflect going to Totems as an alternative to the Templar. On best of that Glacial Cascade is really a massive area of effect spell that freezes.
+ Mind more than Matter. Speaking of protected, MoM is among the very best defensive Keystones and is simple to gear for.
+ Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
+ Huge Single Target Damage. The mechanics of Glacial Cascade can hit the identical enemy more than as soon as with the identical cast. Swapping of skill gems can result in ?¡ãMore?¡À multipliers if needed.
– Totems aren’t for everyone. Players appear to adore or hate them. That becoming said this version of Totems is usually a lot more ?¡ãactive?¡À than other Totem builds. I certainly enjoy Totems and perhaps you will too right after playing this build!
– Haven’t personally tested Hardcore. Many people on this thread have pointed out a variation within the guide for Hardcore which requires dropping the Shadow crit area for the scion life wheel.

Poe 3.3 Updates:
New YouTube video! Deathless Shaper Kill!
Added Help for Hierophant! The guide has gone by way of a little of a revamp because the Ascendancies have at the same time. Rapid reference, Gems, and Hyperlinks are all updated with considerations to Hiero.
Inquisitor remained somewhat untouched. The skills, gear, and jewels keep exactly the same while some new items now appear as alternatives for the build.
Added Atziri’s Reflection to Shields Section
Added a “League Start” in the bottom of Recommendations and Tricks. Hierophants look for Hrimsorrow to let the usage of the sharp pen!
Added notes about Hierophant vs. Inquisitor within the Inquiries section
Changed all references to “Threshold Jewel” to “The Extended Winter Jewel” to prevent confusion.
Added Notes for Cold Pen in light of Hiero inside the Gems Section at the same time as Vaal Clarity and mention of a 4-link Lightning Warp Setup!
Added snapshot of my final Gear at the end of 3.1 Abyss League in the Gear Section.

Creator: thi3n

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Inquis –
Hiero –

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[PoE 3.3 Marauder Build] Ahn’s Could Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game

This build is a lot more balanced method to uber lab farming that makes it possible for us to have a character that could efficiently map. We use fortify, and endurance charges more than common flat Armour is scaling to get our defenses for Izaro. The Juggernaut ascendancy offers us bonuses to endurance charges as well as has the selection of delivering us rewards to fortify as well. This signifies that we won’t be capable of face roll by way of traps, but we nevertheless have lots of defense for Izaro without having sacrificing too challenging around the damage side in the build.

The strengths of Ahn’s May possibly together with the Juggernaut ascendancy indicates that we’re capable to have around the low attack speed base by allowing us to scale accuracy to assist with attack speed (which Ahn’s could give). Ahn’s May also gives the area to assist out with Cleave’s generally lousy location of impact to assist with mapping and speed clearing. Lastly, we get around the low crit base of Ahn’s May by using all of the bonuses to crit for dual wielding in the Marauder and Duelist sides of the skill tree and later the sword nodes inside the Ranger section. Lastly, the higher flat physical damage the swords provide implies that our best suggests of scaling harm is via % bonuses to damage and crit multi at the same time as making use of sources of extra physical damage as elements.

The build utilizes cleave as our most important skill. This can be due to Cleave utilizing both hands-on attacks (as opposed to other abilities that alternate in between key hand and offhand) and obtaining a high base for damage. Cleave also offers us fortify on hit with all the threshold jewel as well as Region of impact to help with clearing.

Poe 3.3 Updated:
This build is viable in 3.3 and, if anything, got some good buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree adjustments the gearing, and passive tree in the build will probably be the same. The Juggernaut buffs give us some good boosts in damage, defense, and utility which need to make the build a little smoother to play overall.

The build is not as low cost as advertised, but this really is conveniently the most effective character I’ve ever had 3 days in a league. Not that I hold the cost against OP right here, it seems like this build blew up given that it was written.
All that stated, my character is ~200 chaos worth of gear give or take at this point, and he blows via yellow maps with no problem.
I tried doing my uber lab earlier currently without the need of good results; charges have been just also significantly for me to deal with.
Resists and life are on the low end, with my life sitting around 4200, and an upgrade from here will probably be in the dozens of chaos range.
Some superior, some terrible for me so far, but the power is there when you finally get items in place.

Creator: camera

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[PoE 3.3 Templar Build] Pizza Sticks: Flameblast Totem Hierophant! [Hugely buffed in 3.two! Guide fully updated!

Flameblast charges up even though you channel it, rising in harm and AoE the longer you hold it before releasing. Standard Flameblast builds have struggled together with the awkwardness of standing still for such an extended period. This build does away with that by possessing totems do it for us, letting us run around at our leisure through our Totems blow up the whole screen. We can reap the benefits of Flameblast’s huge harm without the need of compromise, and add on a solid defensive foundation by means of Mind over Matter and good quality of life by means of Hierophant.

+ Higher damage. 500k shaper DPS is achievable with reasonable gear. Just about every hit in a typical clearing setup deals >100k damage even with average Gear, + one-shotting all the things devoid of fail.
+ Massive area of effect, enough to single entire packs of monsters.
+ Can do all map mods.
+ Can do all content as much as and such as Shaper immediately and safely (see videos section).
+ Totems are naturally secure – you reflect immune, never have to stand still to deal harm, and have intense range. This build supports safety that with 8k EHP and vast amounts of regeneration.
+ No exclusive items needed.
+ Simple, hardcore viable, beginner friendly, self-found friendly build. If you are new to Path of Exile and have any added concerns or never stick to anything in this guide, PM me and I’ll do my best to assist!
– Really, very dependent on cast speed as a result of needing to hit 10 Flameblast stacks just before the totem releases. Can really feel very clunky without sufficiently increased cast speed (pretty much something under 100%).
– Very an equivalent playstyle, stats, etc. to Glacial Cascade totems, but GC doesn’t suffer in the cast speed troubles noted above.
– Totem playstyle is offputting to many people. Hopefully, I can win some of you over with this build!

3.two Update:
New Hierophant is usually a large boon for this build. It now deals extra harm than Inquis, has far better survivability than Inquis, and has way the superior good quality of life than Inquis. So that’s pretty cool.

Playing mixed totems in the campaign now and it is extremely fast and exciting!
Frostbolt totem for clearing and Flameblast totem for bosses along with other toughies. This way you get the very best of each world: Frostbolt is great for removing but terrible against challenging mobs, and Flameblast is exceptional against bosses, and so on. but lacks evident speed.
It’s so very good that I encourage everyone who reads this to provide it a try. You’ll need 2x Frozen Trail jewels for Frostbolt but go for it as soon as you may afford them (and have two 4L items and two jewel sockets). Just after all, we’ve plenty of free Sockets.
I’m pretty convinced that this can be the approach to go, at the least for playing the campaign (cannot tell but how viable it really is for maps and endgame).
On a side note, this also tends to make it easier to capture beasties.

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[PoE 3.3 Duelist Build] [Slayer/Reave/Blade Flurry] Embrace the Madness [Oni-Goroshi/Budget to Finish Game]

When Oni-Goroshi was added for the game, I read quite a bit of very good and evil points about it, so I decided to try it myself. I generally base my characters on current builds that I customize to my demands. This time I couldn’t come across a build that I wanted to play, so I decided to make one myself. I wanted it to be in a position to deal with all content: maps/bosses / uber lab…
That’s what this build can do (I know some hater is going to pass by and say it’s a lie since this build cannot do HoGM but I don’t care).

The result is surprisingly sturdy! Even with low spending budget gear, this build has outstanding evident speed, awesome single target DPS, and higher survivability. I was fortunate to get two swords in about 6-7 hours of farming, and they have been strictly identical, so I decided to possess a single for map clearing and 1 for single target and to swap according to the circumstance.
+ very good clear speed
+ amazing single target DPS melts bosses
+ invincible in uber lab
+ budget friendly for the reason that you get your 6L free of charge
+ Slayer ascendancy + Her Embrace makes you immune to nearly everything
+ can do all content material (99% of it)
+ really high leech will let you Facetank a lot of issues
– can’t do these map mods :
– no leech
– no regen
– 60% less recovery
– elemental reflect
– physical reflect (unless it is possible to equip Sibyl’s Lament)

PoE 3.3 updated:
The only issue that may very well be viewed as-is a nerf is Bane of Legends being moved following Headsman. This only indicates that we won’t be capable of level up with 20% life culling strike and totally free onslaught any longer. This will make leveling a bit slower, but it really is not that terrible. Life Leech effects aren’t removed on full life has been moved to Brutal Fervour so we will not be capable of having it as quickly as before but it’s not a nerf since we nevertheless have it.

The buffs are :
Headstand -> can not take reflected physical harm. Yay! Now we are able to quit rerolling indicated physical damage on maps 🙂
Brutal Fervour -> 30% improved price though leeching. Good to have as you are going to generally be leeching, so it’s like a Perma buff.
Endless Hunger -> immune to bleeding through leeching. We will not need to bother about bleeding through leveling!
This slightly changes the order I suggest you spend your ascendancy points in :
Endless Hunger -> Brutal Fervour -> Headsman -> Bane of Legends
(more details inside the Ascendancy section)

Creator: these

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[PoE 3.3 Shadow Build] The Snowblind Cospri CoC Assassin – Projectile based CoC

This build is utilizing each a Cospri’s Malice as well as a 6-link Cast on crit link both with Frostbolt and Freezing Pulse. As a result of not going with Discharge, we are not bound to make use of Voll’s Devotion amulet, and may as an alternative use the Pandemonius to blind anything we touch, adding the layer of defense to the build, therefore the Snowblind name.

Poe 3.3 updated:
The build is greater than ever together with the new Assassin buffs. We got some higher survivability against bosses from the Opportunistic ascendancy node, as well as a sweet 100% inc. Single target harm.
The offensive stats section will not be updated together with the new buffs, however, nevertheless, it only went up.
You will find maybe some new uniques that may be better for the build that is certainly going to be found as we progress further into the league, but at the moment I’ll preserve precisely the same gear setup for the guide.

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[PoE 3.3 Ranger Build] Sidefx Frost Blades – Rapid t1-15 MAPPER, Wonderful League Starter!

This build focuses on higher attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit chance and amazing attack speed in a virtually 360 radius about you, killing everything that dares come close.
The weapon range increases with every single amount of Frost Blades, so even if it can be a melee skill, with right positioning, you will be out of harms way the majority of the occasions you`re within a fight.
It really is a full Elemental build at 100% raw conversion, dealing no physical harm, hence physical reflect mods are not going to influence you.
Evident speed wise, whilst not competing with Vaal Spark (dead), it truly is more rapidly than most builds around and somewhat less expensive.
Just a 4-Link setup can get you up to T10 maps if you`re careful.
This is a Softcore build. If you choose to play Hardcore, just be sure you pick additional Life nodes in lieu of Harm nodes.
Poe 3.3 updated:
The adjustments in Poe 3.3 hardly affected the build, all we lost was 12% move speed from ascendancy which honestly isn’t that big of a deal as we still FLY by way of maps. ** Updated the Final skill tree, and all the living trees ahead of it’s just fine. Gear section might be updated over the league as We see what new items/old items we are able to use on the build

+ Perma freeze most mobs
+ High DPS
+ Amazing AoE
+ Super speedy map clear
+ excellent Life Leech w/ out Old Vaal pact
– Might be pricey, esp to min max
– glass cannon, You have to find out to position 100% hit move hit move and so forth.
– can run into difficulties with a single target (bosses)

Creator: Sidefx06

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