When I think back to the first time I encountered the Abyss mechanic in Path of Exile, it’s one of those memories that sticks. The ground split apart beneath my feet, monsters poured out of the crack, and suddenly I was caught up in a fight that felt chaotic and dangerous PoE 1 Currency. It wasn’t just another pack of mobs to clear—it was an event. That sense of urgency and reward is what made Abyss stand out then, and honestly, it’s what keeps me chasing those green cracks even now.
But as much as I love the mechanic, it’s hard to ignore that Abyss hasn’t aged as gracefully as some of the game’s other leagues. Over the years, while things like Delve, Metamorph, and even Heist have found ways to grow, Abyss has stayed more or less the same. And for a system with so much potential, that feels like a missed opportunity. Let me break down why Abyss is still important today, what makes it fun, and where I think a rework could really take it to the next level.
Why Abyss Still Feels Unique
At its core, Abyss adds a layer of unpredictability to mapping that keeps me on my toes. You never quite know when a crack is going to appear, and when it does, there’s that sudden rush to follow it before it disappears. The pace changes instantly—you go from casually clearing to sprinting after a moving objective, killing everything in your path as fast as you can. It’s messy, frantic, and honestly, that’s part of the charm.
The monsters themselves aren’t just filler either. Abyss mobs tend to have unusual abilities, and some of them can hit surprisingly hard. Even after all these years, I still find myself caught off guard if I’m not paying attention. And then there are the Abyssal Depths. Finding one of those entrances feels like opening a door to another world. Stronger monsters, unique bosses, and the chance for those highly prized Abyssal jewels—those are the moments where the mechanic really shines. Of course, 90% of the jewels I get are absolute trash. That’s the real Abyss experience, haha.
Speaking of jewels, Abyss has always stood out for its loot. The jewels you get from the depths can completely change a build. Flat damage on an Abyss jewel can push a skill over the top, and some of the combinations you can roll just don’t exist anywhere else. For players who like tinkering with builds (and I definitely fall into that category), Abyss is one of the best mechanics for creating something unusual and powerful.
The Rough Edges
As much as I enjoy Abyss, I’ve got to admit it comes with its share of frustrations. The first one that always stands out to me is balance. Sometimes the monsters feel overtuned in certain maps, especially at lower levels. You’ll be cruising along, then suddenly get blindsided by a group of Abyss mobs with skills that can delete you in seconds. For experienced players that might just be part of the thrill, but for newer ones, it can feel unfair and punishing.
The distribution of Abyss encounters in maps can also feel awkward. There are runs where you get none, and others where they pop up back-to-back, throwing a huge swarm of monsters at you all at once. Don’t get me wrong—I enjoy chaos—but the pacing doesn’t always flow well with the rest of the game. If Abyss encounters were spread more evenly across maps, they’d feel less like interruptions and more like natural parts of the run.
Then there’s the technical side. Anyone who’s played Abyss long enough knows the animations can be clunky, the monster AI sometimes weird, and performance issues pop up more often than you’d like. The ground cracks are supposed to feel like this living, moving hazard, but sometimes they just bug out, stop early, or spawn monsters in strange ways. For a mechanic that depends on speed and momentum, those technical hiccups are especially noticeable.
The Identity Problem
Another thing that holds Abyss back is its lack of deeper identity. When it first launched, it brought new bosses, new uniques, and a sense of mystery about what lurked in those cracks. But compared to other mechanics that have expanded over time, Abyss feels stuck. Beyond the jewels and a handful of uniques, it hasn’t gotten much love in terms of story or progression.
I think this is a big reason why players sometimes overlook it. Systems like Delve or Legion have a strong theme and progression hook—you know why you’re there and what you’re chasing. Abyss, on the other hand, just sort of happens in your maps. It would make a huge difference if there was more to sink your teeth into: new bosses with fresh mechanics, lore that ties it into the world of Wraeclast, or even Abyss-themed progression where repeated encounters unlock new modifiers or rewards.
Imagine a system where farming Abyss steadily improves your jewel crafting options, or where you can hunt down specific bosses tied to the Abyss theme. Even cosmetic rewards tied to the mechanic would give players another reason to engage with it beyond just loot. Right now, Abyss feels more like a side dish than a main course, and I think that’s a shame given how strong the foundation is.
Here’s a comparison of some of the most popular mechanics in Path of Exile, though players’ experiences and preferences may vary.
| Mechanic | CoreGameplay | MainRewards | WhyPlayersLikeIt |
| Abyss | Cracks spread across the ground, spawning waves of monsters; may open Abyssal Depths | Abyss jewels (unique mods), Abyss-only uniques | Sudden, high-intensity fights; jewels enable unique builds |
| Breach | Breach opens, timer-based flood of monsters; faster clears = more loot | Breach splinters, Breachstones, unique boss loot | Extreme monster density, huge XP and loot, very satisfying clears |
| Essence | Break sealed monsters to release them; guaranteed crafting currency | Essences with fixed mods for gear crafting | Great for early crafting, reliable upgrades, very beginner-friendly |
| Incursion (Temple of Atzoatl) | Travel to the past to reshape a temple; final temple run reflects choices | Corrupted items, temple-exclusive rewards, treasure rooms | Strategic, high-reward runs, chance at powerful corrupted gear |
| Delve (Azurite Mine) | Torch-lit exploration of an infinite mine; fight off darkness and enemies | Fossils, Resonators, rare crafting resources | Endless progression, exclusive rewards, core to high-end crafting |
| Legion | Free frozen armies, fight as many as possible before timer ends | Legion splinters, Emblems, legion-only uniques | Large-scale battlefield chaos, loot explosions, special boss fights |
| Blight (Tower Defense) | Maps turn into tower defense against swarming monsters | Oils for anointing gear, Blighted maps | Unique tower-defense gameplay, oils provide strong upgrades |
| Heist | Recruit NPC allies, infiltrate secure areas to steal treasure | Blueprints, replica uniques, experimental items | High profit potential, different gameplay style, story-driven flavor |
Where a Rework Could Take Abyss
So, what would a rework look like? For me, it comes down to a few key areas:
1. Balance and Fairness: Smooth out the monster difficulty so Abyss encounters feel challenging but not unfair, especially for players progressing through the campaign or early maps.
2. Encounter Flow: Spread them more evenly across maps so the pacing feels better, with fewer “all or nothing” runs.
3. Stronger Identity: Add new bosses, uniques, or even a progression system that ties directly to Abyss. Give it lore, give it a reason to matter beyond just loot.
4. Technical Improvements: Fix the janky animations, improve performance, and make monster attacks easier to read. Chaos is fun, but it should feel intentional, not messy.
With those improvements, Abyss could go from being “that old mechanic with decent jewels” to a standout feature of modern Path of Exile.
Closing Thoughts
Even with its flaws, I’ll always have a soft spot for Abyss. It’s one of those mechanics that changes the pace of mapping in a way few others do PoE buy Currency. The excitement of chasing a crack, the satisfaction of finding an Abyssal Depths, and the thrill of looting that perfect jewel—those moments still hit.
But Path of Exile has grown so much over the years, and Abyss deserves the same kind of evolution that other systems have gotten. With a proper rework, it could easily become one of the most engaging parts of the game again. Until then, I’ll keep chasing those green cracks across Wraeclast, hoping the next one leads me into the depths.