Fortnite’s Season 6, Week 3 challenges are live, and they include an old, frustrating favored: trap eliminations. We’ve had to complete these prior to and we’ll must do them once more, but each and every time they are going to become a few of the most annoying challenges Fortnite: Battle Royale has to throw at a player. If you’re taking slightly longer to polish off this week’s challenges, it really is not surprising.
You are able to, certainly, do that challenge legitimately, and you can find two main methods you may go about performing so. Initial, you could go aggressive: something you’ve most likely observed streamers pulling off more than on Twitch. Fortnite traps as an offensive weapon by building walls around opponents and throwing traps on them ahead of they know what hit them (a trap). You can also go the additional conventional route by throwing them down at the entrances to buildings and hoping to lure enemies into them: it’s just a little harder to perform that inside a game where your opponent can just knock a wall down, but that’s attainable as well.
It ought to be noted, even so: each of those solutions are complicated, and each call for distinct situations which you might not discover yourself in incredibly typically. Cheap fortnite traps are not even typical spawns, right after all. So if you’re frustrated wanting to do items the genuine way, I never blame you. There’s a workaround that could lower your pressure level, nevertheless.
To finish this challenge using a little less of a headache you’re going to would like to lean on an old trick that could come in handy when completing any weapon-specific challenges. The crucial lies in how the game counts eliminations in team modes: it gives you credit either for the weapon you made use of to down a player or the weapon you use to finish them off, permitting you to accomplish double duty if you are crafty.
It’s the finishing off bit that could come in handy right here. Essentially, you are going to wish to down a player in duos, squads or 50 vs. Players will only enter the downed state ahead of dying if they have living teammates, and so 50 vs. 50 is your greatest bet mainly because you are going to possess a opportunity at encountering a player alone with living teammates elsewhere.
So when the player goes down, you’ll would like to have a trap prepared. Create a wall in front of them–or all around them, for excellent measure–and throw a trap on it. It can finish them off for the elimination and you’ll get credit for the kill.